The use of gamification in education is growing daily. Gamification is the use of game-based elements in the presentation and assessment of learning in the classroom. It has been found to be extremely motivational to children of all ages and encourages them to keep moving forward and achieving. This helps students to assimilate new information in a fast-paced and competitive way. The gaming experience builds positive learning experiences and perseverance while learning the skills required to qualify for the next grade.
Students on Tate World receive instant results for all the quizzes and activities they attempt making it immediately possible to rectify any errors by viewing the correct answers to learn and achieve better reasults. The instant response to assessment also motivates students to keep moving forward if full marks have been achieved to keep receiving the dopamine rush of success.
Currently, research on how gaming techniques in education is the way of the future is being done extensively around the world. Click on the links below to read more.